Me Too App
Efficient Flatmate finding digital solution

Project challenge and approach
MeToo is a sophisticated application designed to streamline the process of finding a flatmate. It eliminates inefficiencies associated with traditional interviews through an innovative and user-friendly interface. Our approach included an interactive floor plan, home video tours, and varied interview methods to better understand user needs. We gathered data from a diverse range of users and cultural backgrounds, which provided valuable insights into effective data handling and solution development. My responsibilities included constructing the wireframe and designing the user interface. We incorporated gamification elements into the application to enhance the experience and make the flat-hunting process more engaging and enjoyable.
Methods
The interactive floor plan activity was a generative task, designed to explore how individuals made use of the physical space of their apartment and to monitor the residents routines and dynamics. It was part of an in-depth engagement with the students during a 'Getting to Know You' visit in the early stages of the project.
The home video tour followed the 'Getting to know you', again taking place at the relatively early stages of our project. To explore the interrelations between people and their environments in more detail, we used the notion of the 'sensory home' (Pink, 2004) as a key methodological entry point. Rather than asking participants how they consume energy in the home, we invited them to guide us through their home and tell us what they do, on an everyday basis, to make it ‘feel right’. That also included the way they decorated, cleaned, or generally appropriated different areas of the home.

Completed design solution
The final design represents a perfect blend of user needs, business goals, and elegant interface design.




